|
 |
 The Dire |
|

25 + 2.5 | 
20 + 2.2 | 
18 + 1.6 |
|
Level | 1 | 16 | 25 |
Hit Points | 625 | 1366 | 2145 |
Mana | 234 | 572 | 988 |
Damage | 49-53 | 88-92 | 129-133 |
Armor | 1.8 | 6.7 | 11.88 |
Attacks / Second | 0.7 | 0.91 | 1.12 |
|
Movement Speed | 290 |
Sight Range | 1800/800 |
Attack Range | Melee |
Missile Speed | Instant |
Attack Duration | 0.5+0.5 |
Cast Duration | 0.3+0.51 |
Base Attack Time | 1.7 |
|
Axe is a strong and hardy melee strength Hero, infamously known to create chaos in the battle while gaining buffs in the process and commonly played as an initiating tank. He can force an enemy to attack him and endure a lot of attacks while countering them with a devastating strike that can bring more damage to his enemies than he usually takes, thus, items that give survivability are a must. Axe has been infamously known to finish off any weak fools with his ultimate when they are low on life.
Axe is one of the most simple Heroes in the game, offering burst damage potential and great survivability very early in a match. He is recommended for new players.
Mogul Khan, the Axe |
"No business but war. No family but death. No mercy but the grave!" |
Role: | Durable / Initiator / Disabler / Jungler |
Lore: | As a grunt in the Army of Red Mist, Mogul Khan set his sights on the rank of Red Mist General. In battle after battle he proved his worth through gory deed. His rise through the ranks was helped by the fact that he never hesitated to decapitate a superior. Through the seven year Campaign of the Thousand Tarns, he distinguished himself in glorious carnage, his star of fame shining ever brighter, while the number of comrades in arms steadily dwindled. On the night of ultimate victory, Axe declared himself the new Red Mist General, and took on the ultimate title of 'Axe.' But his troops now numbered zero. Of course, many had died in battle, but a significant number had also fallen to Axe's blade. Needless to say, most soldiers now shun his leadership. But this matters not a whit to Axe, who knows that a one-man army is by far the best. |
Voice: | Responses |
|
Abilities
Berserker's Call
|
|
Ability | Affects | |
No Target | Enemies | |
|
Axe taunts nearby enemy units, forcing them to attack him, while he gains bonus armor during the duration. |
Radius: 275
Bonus Armor: 30
Duration: 1.5/2/2.5/3 |
10 | 80/90/100/110 |
Mogul Khan's warcry taunts opponents into engaging in an unconquerable battle with the Axe. |
|
|
|
Notes:
- Berserker's Call affects invisible units, as well as units with magic immunity.
- Enemies who are taunted by Berserker's Call will be frozen for the duration if Axe dies.
Battle Hunger
|
|
Ability | Affects | Damage |
Target Unit | Enemies | Magical |
|
Enrages an enemy unit, causing it to be slowed and take damage over time until it kills another unit or the duration ends. Axe gains movement speed for each unit affected with Battle Hunger. |
Duration: 10/13/16/19
Movement Slow: 10%
Bonus Movement Speed: 4%
Damage Per Second: 15/21/27/33 |
20/15/10/5 | 75/85/95/105 |
Ordinary heroes cannot withstand Mogul Khan's rage for battle, such that it injures them until it is satisfied. |
|
Notes:
- Heroes affected with this buff cannot be denied when their HP is low.
- Killing illusions, destroying buildings, or denying will also remove the spell.
- Has a maximum range of 900
|
|
Counter Helix
|
|
Ability | Affects | Damage |
Passive | Enemies | Physical |
|
When attacked, Axe performs a helix counter attack, dealing damage to all nearby enemies. |
Radius: 275
Chance to Helix: 17%
Damage: 100/130/160/190 |
0.65/0.6/0.55/0.5 | |
Axe is the only reinforcements this army needs. |
|
Notes:
- Counter Helix checks for triggering whenever an attack against Axe begins, not when Axe is actually damaged by said attack.
|
|
Notes:
- Damage type: magical (regular), 100000000physical (killing blow)
- The killing blow goes through magic immunity.
- The killing blow removes all buffs from the target unit before killing it.
- This includes any hero that is under the effects of Shallow Grave as well.
Sumber