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Minggu, 13 Mei 2012

Harbinger The OutWorld Destroyer



Outworld Destroyer

Outworld Destroyer
Outworld Destroyer.png
Dire icon.png The Dire
Strength
19 + 1.85
Agility
24 + 2
Intelligence
26 + 3.3
Level11625
Hit Points51110621727
Mana33810011625
Damage49-64100-115148-163
Armor5.369.8414.88
Attacks / Second0.720.911.12
Movement Speed300
Sight Range1800/800
Attack Range450
Missile Speed900
Attack Duration0.46+0.54
Cast Duration0.25+0.51
Base Attack Time1.7
Outworld Destroyer is a ranged Intelligence-based Hard Carry, relying on stackingIntelligence to crush his insignificant foes. Thus, Destroyer focuses on buying Intelligence items that will increase his power for him to unleash his full potential as a late game HardCarry. This dark and mystical being will destroy fools who dare to combat him, throwingMana-enhanced attacks while regaining his own energy again and again. He is also capable of sending them to an astral prison, or vanquishing them with a mind-breaking storm. Harbinger's very presence signifies impending danger and great cataclysm.

Outworld Destroyer Harbinger, the Outworld Destroyer
"Small minds are quickly broken."
Role:Carry / Disabler
Lore:One of a lordly and magisterial race, Harbinger prowls the edge of the Void, sole surviving sentry of an outpost on the world at the rim of the abyss. From this jagged crystalline Outworld, forever on guard, he has gazed for eternities into the heavens, alert for any stirring in the bottomless night beyond the stars. Imprinted deep in the shining lattices of his intellect lies a resonant pattern akin to prophecy, a dark music implying that eventually some evil will wake out there, beyond the edges of creation, and turn its attention to our world. With his whole being focused on his vigil, Outworld Destroyer paid little attention to events closer in to the sun. But at last the clamor of the Ancients, and a sense of growing threat from within as well as without, sent him winging sunward to visit the plains of war. Harbinger's place in our own prophecies is unambiguous: he must be considered an omen of worse things to come. But his arrival in itself is bad enough.
Voice:Responses
Bio


Abilitie

Arcane Orb
Unique Attack Modifier. Blocked by Magic Immunity. Not blocked by Linken's Sphere.
Q


R
Arcane Orb icon.png
AbilityAffectsDamage
Auto-castEnemiesPure
     Adds extra pure damage to Harbinger's attacks, based on his remaining     mana pool. Arcane Orb also does bonus damage to summoned units and   illusions.
Range: 450
Percent Mana Pool to Damage: 6%/7%/8%/9%
Bonus Damage to Illusions and Summons: 100/200/300/400
Mana 100
Harbinger's outworldly knowledge allows it to tap into the ebb and flow of all spiritual energy, infusing it into his being.

Notes:
  • The damage is calculated after the mana cost is spent.
Astral Imprisonment
Blocked by Magic Immunity. Blocked by Linken's Sphere.
W


T
Astral Imprisonment icon.png
AbilityAffects
Target HeroHeroes
      Places a target allied or enemy hero into an astral prison. The hidden hero is invulnerable and disabled. When cast on an enemy Hero, Harbinger temporarily steals intelligence from that hero.
Range: 550
Intelligence Stolen: 2/4/6/8
Duration of Steal: 60
Duration of Imprisonment: 1/2/3/4
Cooldown 18/16/14/12Mana 120/140/160/180
Locked away in the pocket between this world and the Outworld, victims realize their infantile knowledge and mortality.
Notes:
  • When cast on an ally, no intelligence is stolen.
  • Imprisoned units are hidden and invulnerable.


Essence Aura

E


E
Essence Aura icon.png
AbilityAffects
PassiveAllied Heroes
      Whenever nearby allied Heroes or Harbinger itself casts     a spell, it gains a chance to restore 25% of its mana pool. Harbinger also passively gains a bonus to its base mana pool. Several skills with no cooldown and toggled spells cannot trigger Essence Aura.
Radius: 1000
Chance to Restore: 10%/20%/30%/40%
Base Mana: 75/150/225/300
The crystals of the Outworld produce arcane power, and the Harbinger channels it into the world of mortals.
Notes:
  • Arcane Orb has the regular 10%/20%/30%/40% chance for mana restoration, whether autocast or cast manually.

Sanity's Eclipse

R


C
Sanitys Eclipse icon.png
AbilityAffectsDamage
Target PointEnemy HeroesMagical
      Deals damage to enemy Heroes in an area of effect based on the difference between Harbinger and the affected Hero's intelligence. If the intelligence difference is under a threshold, the affected Hero loses 75% of its current mana. Sanity's Eclipse can hit units trapped in Astral Imprisonment.
Range: 600/650/700 (700/750/800*)
Radius: 375/475/575
Intelligence Difference Damage Multiplier: 8/9/10 (9/10/11*)
Intelligence Difference Threshold: 10/30/50
Cooldown 160Mana 175/250/325
Can be Improved by Aghanim's Scepter (* shows the improved values). Increases damage multiplier and casting range.
When an Outworld crystal ruptures, cataclysmic energies are released, and the reverberations of this power are felt interdimensionally.

Sumber: 

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